⏰Time:
Friday, November 21, 2025
📍Location:
SMU Room No. on the way
🚀Venue:
Singapore Management University (SMU), Singapore
📝Note:
Registration required for ICHEC 2025
❗Workshop Registration Link:
https://forms.gle/kWYH7n8L9wbGdRNi8


Welcome to Stories that Teach @ ICHEC
CALL FOR PARTICIPANTS


Our Workshop

This workshop explores innovative human-AI collaboration methodologies in HCI visual storytelling education through our established "gap-and-fill" approach. Drawing from Eastern aesthetic philosophies of intentional emptiness, including Chinese negative space traditions, Japanese "ma" concepts, and contemporary design minimalism, we demonstrate how educators can teach students to maintain creative agency while strategically leveraging AI assistance. During this workshop, participants will experience a structured three-phase methodology: creating a human-led narrative foundation, identifying strategic gaps, and collaborating on AI enhancements. The workshop combines theoretical foundations with intensive hands-on practice, enabling participants to create compelling HCI visual narratives that demonstrate effective human-AI partnership. Through sequential art techniques, storyboarding exercises, and guided AI integration, attendees learn to communicate complex interactive concepts, accessibility solutions, and user experience flows while preserving narrative coherence and creative vision. Building on our successful workshops at ACM C&C 2025, this session specifically addresses the needs of the Chinese HCI community for culturally informed and pedagogically sound approaches to AI integration in creative education.












Kexin Nie is a UI/UX and interactive designer based in Sydney and Beijing, with a Master’s in Strategic Design and Design Innovation from The University of Sydney. Her research focuses on human-centred design, AI-generated content (AIGC), Human-Computer Interaction (HCI), Cultural Heritage, and Mixed Reality. Currently, she explores the intersection of emerging technologies and user experience, investigating how AI-driven and immersive interfaces can enhance interaction design. Her research has been published in leading academic venues, including ACM CHI, Chinese CHI, ACM C&C, ACM SIGGRAPH/SIGGRAPH Asia, ISMAR, IJCAI, and EMNLP. Also, served as an external reviewer for ACM SIGGRAPH.
Tang Xin is a new media artist based in Guangzhou, China, with over 6 years of experience in AI-enhanced Cultural Heritage and Human-Computer Interaction. She is currently pursuing her PhD degree at the Guangzhou Academy of Fine Arts and is known for her contributions to the preservation and promotion of Batik through digital technology. Her works are usually presented in the form of installations and digital media art. Her representative work, AI-Batik, has earned gold awards in the China Brand Design Award and the FA International Frontier Innovation Design Competition, and has been exhibited in Shanghai, Sapporo, and Chonburi. In addition to serving as a board member of ICACHI, she is also involved with the Conference on the Asia Society of Basic Design and Art.
Tiffany Chen holds a MA degree in Curating and Collections from Chelsea College of Arts, University of the Arts London. She previously worked at a world-leading cryptocurrency exchange, and has long focused on the practical integration of the Web3 ecosystem with HCI visual storytelling. During her postgraduate studies, Tiffany engaged deeply in cross-media digital art practice, mastering the ability to transform abstract concepts into perceivable experiences through narrative frameworks and visual guidance. During her tenure at the cryptocurrency exchange, her work centered on optimizing user interaction for Web3 products—for instance, simplifying users’ understanding of complex concepts such as blockchain principles and NFT asset logic via concise visual design, and enhancing users’ efficiency in utilizing crypto tools through sequential visual processes. Her core exploration revolves around the question of “how to make complex Web3 information accessible to users through more user-friendly HCI design.” For her participation in the “Stories that Teach @ ICHEC” workshop, Tiffany aims to combine her practical experience in Web3 to learn about the application of the “gap-and-fill” method in HCI education. Meanwhile, she also seeks to explore how Eastern aesthetics and AI collaboration can offer new pathways for visual storytelling and user education in the crypto field.
Mengyao Guo is an Assistant Professor at Harbin Institute of Technology, Shenzhen, specializing in visual communication, digital media arts, and HCI. As an award-winning artist, illustrator, graphic designer, and researcher based in Shenzhen, Guo has received numerous accolades for her creative work, including the Muse Creative Award, A'Design Award, iJungle Illustration Award, 3x3 Illustration Award, and DNA Paris Design Award. Her pieces are held in notable corporate collections including K11 Hong Kong and OCAT Shenzhen. Her artistic work has been exhibited internationally, with solo and group exhibitions across the world, including CITYA, Art Vancouver, Art Fair Tokyo, and Art on Paper. Guo actively contributes to academic and creative communities, regularly presenting at conferences and symposiums. Her research has been published in prestigious venues such as ACM CHI, IEEE VR, ACM IUI, Cumulus, Chinese CHI, ACM TEI, ISEA, EVA London, ACM C&C, and ACM SIGGRAPH/SIGGRAPH Asia. Her current work combines expertise in visual storytelling with cutting-edge technology to explore new forms of artistic expression and HCI.
Ze Gao is a multidisciplinary artist and scientist based in Hong Kong and New York. He serves as Chief Scientist at Cyanpuppets (Guangzhou) and holds the position of Research Fellow with the UNESCO Chair in World Traditional Handcrafts: Inheritance and Innovation. Previously, he served as faculty at Hong Kong Polytechnic University and held researcher positions at the Tongji University-MIT City Science Lab, PolyU-NVIDIA Joint Research Centre, and the Extended Reality & Immersive Media Lab of HKUST. Gao holds a degree from the Maryland Institute College of Art and an MFA from the School of Visual Arts New York. His work bridges art and technology, focusing on AI-Generated Content, Human-Computer Interaction, Cultural Heritage, and Mixed Reality. His academic contributions have been published in ACM and IEEE conferences including CHI, SIGGRAPH Asia, Ubicomp, and IEEE VR, etc. His artworks have been showcased globally at tech and art venues such as SIGGRAPH, ISEA, NeurIPS, CVPR, Multimedia, and DIS, and permanent collected at institutions including the Rochester Art Center (USA) and Franco-American Institute (France). His works are recipient of internationally recognized awards including the Ars Electronica Award, Red Dot Design Award, Lumen Prize, NTU Global Digital Art Prize, and OPPO Renovators Award. He has also served as reviewer, program committee and art jury for leading conferences and journals including ACM CHI, UIST, IEEE VR, ISMAR, PRICAI, ISEA, EVA London, IJHCI, and Lateral.

ORGANIZERS




Kexin Nie,
University of Sydney, 
Australia

Xin Tang,
Guangzhou Academy of Fine Arts, 
China

Tiffany Chen,
University of the Arts London, 
UK

Mengyao Guo,
Harbin Institute of Technology, Shenzhen,
China

Ze Gao,
Hong Kong Polytechnic University,
Hong Kong, China